derelict-bgfx v1.0.0 (2014-06-27T15:28:36Z)
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BGFX_STATE_BLEND_FUNC
derelict
bgfx
types
Undocumented in source. Be warned that the author may not have intended to support it.
pure nothrow
ulong
BGFX_STATE_BLEND_FUNC
(
ulong
_src
,
ulong
_dst
)
Meta
Source
See Implementation
derelict
bgfx
types
aliases
bgfx_attrib_t
bgfx_attrib_type_t
bgfx_fatal_t
bgfx_render_frame_t
bgfx_renderer_type_t
bgfx_texture_format_t
bgfx_uniform_type_t
int16_t
int32_t
int64_t
int8_t
uint16_t
uint32_t
uint64_t
uint8_t
enums
BGFX_ATTRIB_POSITION
BGFX_ATTRIB_TYPE_UINT8
BGFX_FATAL_DEBUG_CHECK
BGFX_RENDERER_TYPE_NULL
BGFX_RENDER_FRAME_NO_CONTEXT
BGFX_TEXTURE_FORMAT_BC1
BGFX_UNIFORM_TYPE_UNIFORM1I
functions
BGFX_STATE_ALPHA_REF
BGFX_STATE_BLEND_EQUATION
BGFX_STATE_BLEND_EQUATION_SEPARATE
BGFX_STATE_BLEND_FUNC
BGFX_STATE_BLEND_FUNC_RT_1
BGFX_STATE_BLEND_FUNC_RT_1E
BGFX_STATE_BLEND_FUNC_RT_2
BGFX_STATE_BLEND_FUNC_RT_2E
BGFX_STATE_BLEND_FUNC_RT_3
BGFX_STATE_BLEND_FUNC_RT_3E
BGFX_STATE_BLEND_FUNC_RT_x
BGFX_STATE_BLEND_FUNC_RT_xE
BGFX_STATE_BLEND_FUNC_SEPARATE
BGFX_STATE_POINT_SIZE
BGFX_STENCIL_FUNC_REF
BGFX_STENCIL_FUNC_RMASK
interfaces
CallbackI
ReallocatorI
manifest constants
BGFX_RESET_FULLSCREEN_SHIFT
BGFX_RESET_MSAA_SHIFT
BGFX_STATE_ALPHA_REF_SHIFT
BGFX_STATE_BLEND_EQUATION_SHIFT
BGFX_STATE_BLEND_SHIFT
BGFX_STATE_CULL_SHIFT
BGFX_STATE_DEPTH_TEST_SHIFT
BGFX_STATE_POINT_SIZE_SHIFT
BGFX_STATE_PT_SHIFT
BGFX_STENCIL_FUNC_REF_SHIFT
BGFX_STENCIL_FUNC_RMASK_SHIFT
BGFX_STENCIL_OP_FAIL_S_SHIFT
BGFX_STENCIL_OP_FAIL_Z_SHIFT
BGFX_STENCIL_OP_PASS_Z_SHIFT
BGFX_STENCIL_TEST_SHIFT
BGFX_TEXTURE_COMPARE_SHIFT
BGFX_TEXTURE_MAG_SHIFT
BGFX_TEXTURE_MIN_SHIFT
BGFX_TEXTURE_MIP_SHIFT
BGFX_TEXTURE_RESERVED_SHIFT
BGFX_TEXTURE_RT_MSAA_SHIFT
BGFX_TEXTURE_U_SHIFT
BGFX_TEXTURE_V_SHIFT
BGFX_TEXTURE_W_SHIFT
structs
bgfx_caps_t
bgfx_dynamic_index_buffer_handle_t
bgfx_dynamic_vertex_buffer_handle_t
bgfx_frame_buffer_handle_t
bgfx_index_buffer_handle_t
bgfx_instance_data_buffer_t
bgfx_memory_t
bgfx_program_handle_t
bgfx_shader_handle_t
bgfx_texture_handle_t
bgfx_texture_info_t
bgfx_transient_index_buffer_t
bgfx_transient_vertex_buffer_t
bgfx_uniform_handle_t
bgfx_vertex_buffer_handle_t
bgfx_vertex_decl_handle_t
bgfx_vertex_decl_t
variables
BGFX_CAPS_BLEND_INDEPENDENT
BGFX_CAPS_FRAGMENT_DEPTH
BGFX_CAPS_INSTANCING
BGFX_CAPS_RENDERER_MULTITHREADED
BGFX_CAPS_TEXTURE_3D
BGFX_CAPS_TEXTURE_COMPARE_ALL
BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
BGFX_CAPS_TEXTURE_DEPTH_MASK
BGFX_CAPS_TEXTURE_FORMAT_BC1
BGFX_CAPS_TEXTURE_FORMAT_BC2
BGFX_CAPS_TEXTURE_FORMAT_BC3
BGFX_CAPS_TEXTURE_FORMAT_BC4
BGFX_CAPS_TEXTURE_FORMAT_BC5
BGFX_CAPS_TEXTURE_FORMAT_D0S8
BGFX_CAPS_TEXTURE_FORMAT_D16
BGFX_CAPS_TEXTURE_FORMAT_D16F
BGFX_CAPS_TEXTURE_FORMAT_D24
BGFX_CAPS_TEXTURE_FORMAT_D24F
BGFX_CAPS_TEXTURE_FORMAT_D24S8
BGFX_CAPS_TEXTURE_FORMAT_D32
BGFX_CAPS_TEXTURE_FORMAT_D32F
BGFX_CAPS_TEXTURE_FORMAT_ETC1
BGFX_CAPS_TEXTURE_FORMAT_ETC2
BGFX_CAPS_TEXTURE_FORMAT_ETC2A
BGFX_CAPS_TEXTURE_FORMAT_ETC2A1
BGFX_CAPS_TEXTURE_FORMAT_PTC12
BGFX_CAPS_TEXTURE_FORMAT_PTC12A
BGFX_CAPS_TEXTURE_FORMAT_PTC14
BGFX_CAPS_TEXTURE_FORMAT_PTC14A
BGFX_CAPS_TEXTURE_FORMAT_PTC22
BGFX_CAPS_TEXTURE_FORMAT_PTC24
BGFX_CAPS_VERTEX_ATTRIB_HALF
BGFX_CLEAR_COLOR_BIT
BGFX_CLEAR_DEPTH_BIT
BGFX_CLEAR_NONE
BGFX_CLEAR_STENCIL_BIT
BGFX_DEBUG_IFH
BGFX_DEBUG_NONE
BGFX_DEBUG_STATS
BGFX_DEBUG_TEXT
BGFX_DEBUG_WIREFRAME
BGFX_RESET_CAPTURE
BGFX_RESET_FULLSCREEN
BGFX_RESET_FULLSCREEN_MASK
BGFX_RESET_MSAA_MASK
BGFX_RESET_MSAA_X16
BGFX_RESET_MSAA_X2
BGFX_RESET_MSAA_X4
BGFX_RESET_MSAA_X8
BGFX_RESET_NONE
BGFX_RESET_VSYNC
BGFX_STATE_ALPHA_REF_MASK
BGFX_STATE_ALPHA_WRITE
BGFX_STATE_BLEND_ADD
BGFX_STATE_BLEND_ALPHA
BGFX_STATE_BLEND_DARKEN
BGFX_STATE_BLEND_DST_ALPHA
BGFX_STATE_BLEND_DST_COLOR
BGFX_STATE_BLEND_EQUATION_MASK
BGFX_STATE_BLEND_EQUATION_MAX
BGFX_STATE_BLEND_EQUATION_MIN
BGFX_STATE_BLEND_EQUATION_REVSUB
BGFX_STATE_BLEND_EQUATION_SUB
BGFX_STATE_BLEND_FACTOR
BGFX_STATE_BLEND_INDEPENDENT
BGFX_STATE_BLEND_INV_DST_ALPHA
BGFX_STATE_BLEND_INV_DST_COLOR
BGFX_STATE_BLEND_INV_FACTOR
BGFX_STATE_BLEND_INV_SRC_ALPHA
BGFX_STATE_BLEND_INV_SRC_COLOR
BGFX_STATE_BLEND_LIGHTEN
BGFX_STATE_BLEND_LINEAR_BURN
BGFX_STATE_BLEND_MASK
BGFX_STATE_BLEND_MULTIPLY
BGFX_STATE_BLEND_NORMAL
BGFX_STATE_BLEND_ONE
BGFX_STATE_BLEND_SCREEN
BGFX_STATE_BLEND_SRC_ALPHA
BGFX_STATE_BLEND_SRC_ALPHA_SAT
BGFX_STATE_BLEND_SRC_COLOR
BGFX_STATE_BLEND_ZERO
BGFX_STATE_CULL_CCW
BGFX_STATE_CULL_CW
BGFX_STATE_CULL_MASK
BGFX_STATE_DEFAULT
BGFX_STATE_DEPTH_TEST_ALWAYS
BGFX_STATE_DEPTH_TEST_EQUAL
BGFX_STATE_DEPTH_TEST_GEQUAL
BGFX_STATE_DEPTH_TEST_GREATER
BGFX_STATE_DEPTH_TEST_LEQUAL
BGFX_STATE_DEPTH_TEST_LESS
BGFX_STATE_DEPTH_TEST_MASK
BGFX_STATE_DEPTH_TEST_NEVER
BGFX_STATE_DEPTH_TEST_NOTEQUAL
BGFX_STATE_DEPTH_WRITE
BGFX_STATE_MASK
BGFX_STATE_MSAA
BGFX_STATE_NONE
BGFX_STATE_POINT_SIZE_MASK
BGFX_STATE_PT_LINES
BGFX_STATE_PT_MASK
BGFX_STATE_PT_POINTS
BGFX_STATE_PT_TRISTRIP
BGFX_STATE_RESERVED_MASK
BGFX_STATE_RGB_WRITE
BGFX_STENCIL_DEFAULT
BGFX_STENCIL_FUNC_REF_MASK
BGFX_STENCIL_FUNC_RMASK_MASK
BGFX_STENCIL_MASK
BGFX_STENCIL_NONE
BGFX_STENCIL_OP_FAIL_S_DECR
BGFX_STENCIL_OP_FAIL_S_DECRSAT
BGFX_STENCIL_OP_FAIL_S_INCR
BGFX_STENCIL_OP_FAIL_S_INCRSAT
BGFX_STENCIL_OP_FAIL_S_INVERT
BGFX_STENCIL_OP_FAIL_S_KEEP
BGFX_STENCIL_OP_FAIL_S_MASK
BGFX_STENCIL_OP_FAIL_S_REPLACE
BGFX_STENCIL_OP_FAIL_S_ZERO
BGFX_STENCIL_OP_FAIL_Z_DECR
BGFX_STENCIL_OP_FAIL_Z_DECRSAT
BGFX_STENCIL_OP_FAIL_Z_INCR
BGFX_STENCIL_OP_FAIL_Z_INCRSAT
BGFX_STENCIL_OP_FAIL_Z_INVERT
BGFX_STENCIL_OP_FAIL_Z_KEEP
BGFX_STENCIL_OP_FAIL_Z_MASK
BGFX_STENCIL_OP_FAIL_Z_REPLACE
BGFX_STENCIL_OP_FAIL_Z_ZERO
BGFX_STENCIL_OP_PASS_Z_DECR
BGFX_STENCIL_OP_PASS_Z_DECRSAT
BGFX_STENCIL_OP_PASS_Z_INCR
BGFX_STENCIL_OP_PASS_Z_INCRSAT
BGFX_STENCIL_OP_PASS_Z_INVERT
BGFX_STENCIL_OP_PASS_Z_KEEP
BGFX_STENCIL_OP_PASS_Z_MASK
BGFX_STENCIL_OP_PASS_Z_REPLACE
BGFX_STENCIL_OP_PASS_Z_ZERO
BGFX_STENCIL_TEST_ALWAYS
BGFX_STENCIL_TEST_EQUAL
BGFX_STENCIL_TEST_GEQUAL
BGFX_STENCIL_TEST_GREATER
BGFX_STENCIL_TEST_LEQUAL
BGFX_STENCIL_TEST_LESS
BGFX_STENCIL_TEST_MASK
BGFX_STENCIL_TEST_NEVER
BGFX_STENCIL_TEST_NOTEQUAL
BGFX_TEXTURE_COMPARE_ALWAYS
BGFX_TEXTURE_COMPARE_EQUAL
BGFX_TEXTURE_COMPARE_GEQUAL
BGFX_TEXTURE_COMPARE_GREATER
BGFX_TEXTURE_COMPARE_LEQUAL
BGFX_TEXTURE_COMPARE_LESS
BGFX_TEXTURE_COMPARE_MASK
BGFX_TEXTURE_COMPARE_NEVER
BGFX_TEXTURE_COMPARE_NOTEQUAL
BGFX_TEXTURE_MAG_ANISOTROPIC
BGFX_TEXTURE_MAG_MASK
BGFX_TEXTURE_MAG_POINT
BGFX_TEXTURE_MIN_ANISOTROPIC
BGFX_TEXTURE_MIN_MASK
BGFX_TEXTURE_MIN_POINT
BGFX_TEXTURE_MIP_MASK
BGFX_TEXTURE_MIP_POINT
BGFX_TEXTURE_NONE
BGFX_TEXTURE_RESERVED_MASK
BGFX_TEXTURE_RT
BGFX_TEXTURE_RT_BUFFER_ONLY
BGFX_TEXTURE_RT_MASK
BGFX_TEXTURE_RT_MSAA_MASK
BGFX_TEXTURE_RT_MSAA_X16
BGFX_TEXTURE_RT_MSAA_X2
BGFX_TEXTURE_RT_MSAA_X4
BGFX_TEXTURE_RT_MSAA_X8
BGFX_TEXTURE_SAMPLER_BITS_MASK
BGFX_TEXTURE_U_CLAMP
BGFX_TEXTURE_U_MASK
BGFX_TEXTURE_U_MIRROR
BGFX_TEXTURE_V_CLAMP
BGFX_TEXTURE_V_MASK
BGFX_TEXTURE_V_MIRROR
BGFX_TEXTURE_W_CLAMP
BGFX_TEXTURE_W_MASK
BGFX_TEXTURE_W_MIRROR